Eugene d'Eon


Eugene's research in computer graphics focuses primarily on developing efficient mathematical models for the way that light scatters from and within skin and hair. Such models are useful for creating realistic virtual characters in realtime (e.g. the NVIDIA Human Head demo) or in film (Rise of the Planet of the Apes, Tin Tin, Prometheus, The Hobbit).

Research Fields

Information and Computing Sciences

Editorial Board Memberships

Eugene is not currently contributing as an editor for any journal or publisher.

Pre Publication Reviews

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Post Publication Reviews

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Reviews (last 12 months)


Reviews (average per year)






Journal Impact Factors of journals reviewed for

The distribution of the Journal Impact Factors of journals Eugene d'Eon has reviewed for.

Eugene d'Eon

All fields reviewers

Total reviews over time

A cumulative record of Eugene d'Eon's total number of reviews.

Reviews per month

The total number of reviews performed by Eugene d'Eon each month.

Average review length

The average number of words per review (for which we have content), compared to the average of All fields reviewers and the average of reviewers at affiliated institutions.

Weekly review punchcard

The distribution of days that reviews were performed on, compared to All fields reviewers and reviewers at affiliated institutions.