Profile
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Eugene d'Eon

Bio

Eugene's research in computer graphics focuses primarily on developing efficient mathematical models for the way that light scatters from and within skin and hair. Such models are useful for creating realistic virtual characters in realtime (e.g. the NVIDIA Human Head demo) or in film (Rise of the Planet of the Apes, Tin Tin, Prometheus, The Hobbit).

Research Fields

Information and Computing Sciences

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Editorial Board Memberships

Eugene is not currently contributing as an editor for any journal or publisher.

Pre Publication Reviews

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Post Publication Reviews

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Reviews

50

Merit

86

Reviews (last 12 months)

0

Openness

37.0%

Acceptance rate

0.0%


Impact factors of journals reviewed for

The distribution of the impact factors of journals Eugene d'Eon has reviewed for.

Eugene d'Eon

Information and Computing Sciences reviewers

Total reviews over time

A cumulative record of Eugene d'Eon's total number of reviews.

Reviews per month

The total number of reviews performed by Eugene d'Eon each month.

Average review length

The average number of words per review (for which we have content), compared to the average of Information and Computing Sciences reviewers and the average of reviewers at affiliated institutions.

Weekly review punchcard

The distribution of days that reviews were performed on, compared to Information and Computing Sciences reviewers and reviewers at affiliated institutions.