Eugene's research in computer graphics focuses primarily on developing efficient mathematical models for the way that light scatters from and within skin and hair. Such models are useful for creating realistic virtual characters in realtime (e.g. the NVIDIA Human Head demo) or in film (Rise of the Planet of the Apes, Tin Tin, Prometheus, The Hobbit).
Editorial Board Memberships
Eugene is not currently contributing as an editor for any journal or publisher.
Has reviewed for
Pre Publication Reviews
Post Publication Reviews
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Reviews (last 12 months)
Reviews (average per year)
Journal Impact Factors of journals reviewed for
The distribution of the Journal Impact Factors of journals Eugene d'Eon has reviewed for.
All fields reviewers
Total reviews over time
A cumulative record of Eugene d'Eon's total number of reviews.
Reviews per month
The total number of reviews performed by Eugene d'Eon each month.
Average review length
The average number of words per review compared to the average of All fields reviewers and the average of reviewers at affiliated institutions.
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Weekly review punchcard
The distribution of days that reviews were performed on, compared to All fields reviewers and reviewers at affiliated institutions.