Profile
Statistics
Eugene d'Eon
Bio
Eugene's research in computer graphics focuses primarily on developing efficient mathematical models for the way that light scatters from and within skin and hair. Such models are useful for creating realistic virtual characters in realtime (e.g. the NVIDIA Human Head demo) or in film (Rise of the Planet of the Apes, Tin Tin, Prometheus, The Hobbit).
Research Fields
Editorial Board Memberships
Eugene is not currently contributing as an editor for any journal or publisher.
Has reviewed for
Pre Publication Reviews
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Post Publication Reviews
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Reviews
50
Reviews (last 12 months)
0
Reviews (average per year)
7
Merit
86
Openness
37.0%
Journal Impact Factors of journals reviewed for
The distribution of the Journal Impact Factors of journals Eugene d'Eon has reviewed for.
Eugene d'Eon
All fields reviewers
Total reviews over time
A cumulative record of Eugene d'Eon's total number of reviews.
Reviews per month
The total number of reviews performed by Eugene d'Eon each month.
Average review length
The average number of words per review (for which we have content), compared to the average of All fields reviewers and the average of reviewers at affiliated institutions.
Weekly review punchcard
The distribution of days that reviews were performed on, compared to All fields reviewers and reviewers at affiliated institutions.