Eugene's research in computer graphics focuses primarily on developing efficient mathematical models for the way that light scatters from and within skin and hair. Such models are useful for creating realistic virtual characters in realtime (e.g. the NVIDIA Human Head demo) or in film (Rise of the Planet of the Apes, Tin Tin, Prometheus, The Hobbit).
Editorial Board Memberships
Eugene is not currently contributing as an editor for any journal or publisher.
Has reviewed for
Pre Publication Reviews
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Reviews (last 12 months)
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All fields reviewers
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Reviews per month
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